TrackMaster is a game about racing, vehicular mess and crazy types of events and competitions: doing unexpected things with unexpected vehicles! Want to take a trailer truck to a stunt track? Why not? Want to do a race in a figure 8 track featuring a monster truck, a muscle car, a truck and a bus? Why not?
The game is designed as a balanced blend of simulation and fun: the vehicles are entirely governed by physics, so that you can always see a different result from collisions, jumps and stunts.
COMPLETE LIST OF PLANNED FEATURES
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LOCAL MULTIPLAYER - UP TO 4 PLAYERS
FreeRoam - Drive freely, no time limits and no goals in any arena or track.
Event - Races and other events, see EVENTS, below.
Career - Start as a novice driver, with a bad car, and try to climb up the racing ranks!
Tournament - Combinations of events in sequence.
14 event types
|FREESTYLE||RACING||KAMIKAZE RACE||THERE AND BACK RACE|
|AROUND THE FLAG RACE||MASTER OF THE HILL||FOOTBALL||RED ROVER|
|CAPTURE THE FLAG||DEMOLITION||TAG||COPS AND ROBBERS|
|HOT POTATO||COLD POTATO||TRAILER MODE|
11 arenas on the works and counting...
All tracks/arenas are going to feature at least an asphalt and a dirt version.
So far, there are 17 vehicles/types planned (see images on the right)
How is the game planned to evolve?
The game will be launched in Alpha state: only local multiplayer, 2 game modes, 1 event type (race), 5 arenas and 3 vehicles.
The game will be ready for entering Beta stage when all the 14 event types, 11 tracks and 17 vehicles are added.
In this phase, the track editor, on-line multiplayer, career and tournaments will be added. The game will be considered ready for finished stage when this 4 features are added.
Of course that new arenas, event types and vehicles are probably going to be added during beta, since the foundations for them will be built in Alpha.
FINISHED GAME AND UPDATES
After it's finished, there are going to be constant, free updates adding more of everything that will be already on the game: vehicles, arenas, events (both local and on-line). If the game proves financially sustainable, I really would like to support it as long as there is an interested community. If that happens, there is no limit to how the game can evolve!
In the early phases of development the demo will also be updated, to feature some basic items like graphics settings, audio, key binding and some AI controlled vehicles. But, eventually, it will remain stationary, while the main game continues to be updated. For now, expect the demo to receive regular updates.