Update on what's going on: computer vehicles!
TrackMaster: Free-For-All Motorsport » Devlog
An update on what's going on in the development right now: I'm adding computer controlled vehicles, and trying to teach them on how to drive!
Since this is a physics based game, it's one thing to tell the computer to accelerate, turn and brake. It's completely different to make it take into account the grip of a Rear Wheel Drive (RWD) vehicle, or the monster truck to not tip over because of it's size and acceleration.
In the video, I'm driving against computer controlled vehicles, and the white cubes are targets that the computer have to follow to... maybe complete the track. It's not working exactly like it should, but I think it's chaotic and fun already.
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TrackMaster: Free-For-All Motorsport
All-terrain, all-vehicles, physics based racing
Status | In development |
Author | TrackMaster: Free For All Motorsport |
Genre | Racing |
Tags | 3D, Blender, Driving, gamepad, Local multiplayer, Multiplayer, Physics, Singleplayer, Split Screen |
Languages | English |
More posts
- About game updatesJul 06, 2022
- Update 0.3 - Gyro Monster, new track and new optionsApr 14, 2021
- Update 0.2.2 - Bug fixes and demo updatedMar 12, 2021
- Update 0.2 - Sound and some improvementsMar 04, 2021
- Update 0.1.1 - MonsterBike, TriMonster and a new track!Feb 06, 2021
- TrackMaster enters Early Access!Jan 08, 2021
- Trackmaster Bloopers, Glitches, Stunts & Silly Stuff Vol. 1!Dec 17, 2020
- Demo 0.0.5 - minor fixesJul 17, 2020
- Demo 0.0.4 - Loops and ramps!Jul 12, 2020
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